summer playbook #2 - the vault

The Vault

Because once players understand they’re building something…

You need to give them something worth earning.

Credit Where It’s Due

Quick shoutout to my good friend Eric Luster, head coach and athletic coordinator at Brazoswood High School in Clute, Texas.

On a recent Arena Podcast, Coach Luster talked about the “Vault” system he uses with his players—creating rewards and exclusive gear they have to earn through consistency, discipline, and daily habits.

Set the Standard First

Before we even talk about rewards, set this clearly:

“We will issue you everything you need…”

  • Standard socks

  • Standard undershirts

  • Standard gear

“…but you earn the things you want.”

Make it a privilege to wear Vault gear in games and practice.

  • Special gloves

  • Custom sleeves

  • Unique mouthpieces

  • Exclusive gear

Only for those who earn it.

“If it’s not issued or earned… it’s not worn.”

Why This Matters

This does two things for your program:

  1. Creates motivation
    Players want access—now they have to earn it

  2. Gives you control
    No more policing random colors or styles

Simple. Clean. Clear.

What is The Vault?

You fundraise (boosters, sponsors, alumni) and build a $3k–$8k+ Vault stocked with real gear.

It doesn’t have to be complicated—pancake breakfast, car wash, local sponsors.
Find a way. It will be worth it.

  • Gloves

  • Hoodies

  • Cleats

  • Mouthpieces

  • Custom team gear

  • Even a helmet(s) as a headliner for the final draw

But here’s the key:

Not everything is earned the same way.

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Here is how it works:

At the end of each week:

  • Perfect attendance earns you a ticket

  • Draw 3–5 names (whatever your budget allows)

  • Those players get to pick from The Vault

Then it stacks:

  • Weekly — small gear grab (Tier 1)

  • Halfway through — bigger gear (Tier 2)

  • End of summerthe good stuff (Tier 3)

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Tier 1 — Weekly “Quick Grab”

This is where it starts.

Every week, players who have perfect attendance earn their way into The Vault drawing.

No partial credit.
No “almost.”

“You’re either in… or you’re not.”

How Winners Are Selected

We’ve found the best system is a blend of fair and earned:

1. Get In the Drawing

  • Perfect attendance = 1 entry

That gets you in the room.

2. Reward the Right Behaviors

Each week, coaches identify 1–2 players who stood out:

  • Brought energy every day

  • Pulled others with them

  • Finished everything

  • Set the standard

Those players:

  • Get bonus entries or

  • Are selected as automatic winners

“Perfect attendance gets you in…
how you show up determines how often your name gets called.”

3. Draw the Winners

From the remaining group, draw 3–5 names.

Now it’s simple:

  • Everyone earned a shot

  • The ones who did it better… get more chances

Make It a Moment

Don’t rush it.

Bring the team up.
Call out the names.
Recognize the behaviors.

Then:

“The Vault is open.”

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Tier 2 (halfway point)— “Earned Gear” 

This is where it separates.

Tier 1 gets you in the room.
Tier 2 is where it starts to mean something.

Who Qualifies

  • 3–4 straight weeks of perfect attendance

  • No misses. No late arrivals.

“You don’t luck into Tier 2… you stack your way into it.”

What They’re Playing For

Now it’s real gear:

  • Gloves

  • Sleeves

  • Compression

  • Custom team items (hats, etc.)

How It Works

  • Everyone qualified gets an entry

  • Coaches reward difference-makers (energy, leadership) with bonus entries or automatic selection

  • Draw from a much smaller, more committed group

The Message

“Anybody can show up for a week…
very few can do it for a month.”

Tier 2 isn’t about gear.

It’s about proving you can be counted on.

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Tier 3

End of Summer                     “The Good Stuff”

This is the payoff.

This isn’t weekly.
This isn’t random.

This is for the players who finished the summer the right way.

What’s in Tier 3

This is where you put the items that make players stop and think:

“I want that.”

Examples:

  • New helmet (custom touches, visor, etc.)

  • Team hoodie (exclusive—only Tier 3 winners wear it)

  • Game or alternate jersey

  • Custom cleats

  • Backpack or travel bag

  • Premium gloves

  • Full gear pack (bundle multiple items)

Who Gets Rewarded

Everyone who qualifies for Tier 3 should get a draw if possible.

And at a minimum:

  • Every qualifier receives something that marks it

Example:

  • A “100%” T-shirt

  • Or a shirt that signifies perfect attendance / elite commitment

Something they can wear with pride.

Make It Bigger Than You

This is where you bring people in:

  • Parents

  • Alumni

  • Booster club

  • Local sponsors

Let them help:

  • Donate items

  • Fund prizes

  • Be part of the event

Because when the community sees it…
it grows.

Make It an Event

Do this in the evening.

Coordinate it with:

  • A booster club meeting

  • A parent meeting

Let them see it in action.

  • Full team there

  • Music on

  • Energy high

  • Names called

This should feel different than every other Vault opening.

The Message

“Anybody can win something in a week…”

“Very few finish the entire summer.”

The Long-Term Play

Do this right one time…

And your summers change.

  • Attendance goes up

  • Energy goes up

  • Standards go up

Because players know:

“If I commit… it’s worth it.”

Tier 3 isn’t about gear.

It’s about finishing what you started… and having something to prove it.

And for this to work, you have to hold the line.

“If we didn’t issue it… or you didn’t earn it… you don’t wear it.”

That’s the standard.

Because the moment players can go buy their own gloves, sleeves, or gear…

They’ll choose convenience over commitment.

And the system loses its power.

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summer playbook #1 - earn your key